#For honor characters for free#If Ubisoft is giving the new DLC for free paid for by the "whales", and the whales enjoy having the entire collection of gear, then so be it. Dollars every year for all the maps and STILL asks for more in their loot crates, whose contents can actually change the balance of the game and affect the meta. Unlike Call of Duty, which charges you 110 U.S. You can earn them for free in game, they aren't locked behind a paywall, and don't actually serve a function in game. That said, he also noted that the microtransaction purchases help support a team of "several hundred" that is still working on For Honor, developing new maps and new heroes that will be offered for free every few months, so as not to "split the community." In the end, letting obsessive players spend up to hundreds of dollars on visual trinkets might not be a bad trade for giving all players access to free gameplay content well into the future. We're listening to the feedback, we're looking at the data, like we do when we balance heroes basically." While defending For Honor's design, Kieken did say the recent backlash has "started an interesting discussion, even within the team" and noted explicitly that "it doesn't mean we won't change anything. "They are lying straight to our faces and think we are all too stupid to know they are just milking us for more money." "The devs, whether intentionally or not, just spit in our faces with their responses in yesterday's stream," Reddit user antoseb added. "The fact that they charge us an absorbent amount of steel for cosmetics? What the hell?" "Everyone knows they're being penny pinchers with steel," Reddit user JMSpartan23 writes in a popular post on the game's subreddit. That's easier said than done for some players. For Honor suggests a new model, in which you focus on unlocking the cosmetic items you want and turn off the part of your brain that demands you virtually "own" 100 percent of what's available. Advertisementįurther Reading Breaking the lock: Why all game content should be unlocked from the outsetKieken seems to be pushing back against the idea, heavily ingrained by decades of fighting game design, that the single-player portion is "completed" when you've unlocked every character/costume/weapon/trinket/etc. After that, earning Steel for more cosmetic items was seen by the developers as more of a "mid-term objective" or "end game content" that could be unlocked more slowly (and Kieken proudly noted that there are no in-game items that you have to buy with real money). In any case, Kieken says the team designed For Honor around the idea that most players would "play one to three characters" rather than trying to unlock content for all 12, adding "that's really what we see now in our game." The idea was for players to spend five hours or so unlocking the feats for their preferred character, and then a few dozen more and maxing out the stats on their gear. Unlockable content in a fighting game like For Honor is also very different from that in an MMO, where finding and completing quests for new items and abilities is the overarching point. It's interesting that Kieken compares the $60 For Honor to two genres that are usually free to play these days (or occasionally offered on a monthly subscription plan). It's the same thing in any MOBAs, you're not trying to unlock all the content for all the heroes in your game." it's like in an RPG, let's say World of Warcraft, you would never try to unlock everything for all the characters of the whole game. We applied RPG mechanics on top of the game. To Kieken, the idea of unlocking absolutely everything available in For Honor "doesn't really make any sense. The main thrust of his argument? "We never had an intention for you to unlock everything in the game." Ubisoft Montreal Game Director Damien Kieken addressed those concerns in a lengthy livestreamed video conversation. Further Reading Analysis: For Honor unlocks cost $730 (or 5,200 hours)Over the past week or so, Ubisoft's For Honor has faced criticism for the sheer amount of unlockable content it offers players, which one Reddit user calculated would cost over $700 or 5,200 gameplay hours to access.
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